| Paula Albuquerque
Paula Albuquerque obtained a PhD in Artistic Research, ASCA - University of Amsterdam. She holds a BFA in Audiovisual Art from the Gerrit Rietveld Academy and an MFA in Video and Film from the Sandberg Institute and has taught Film History and Theory at the SAE Institute Amsterdam. She's currently a tutor of the ART and RESEARCH Honours Programme, Gerrit Rietveld Academy and University of Amsterdam. Her publications include articles in Necsus: European Journal of Media Studies, Sorbonne Conference on Cinema and the Revolution and the forthcoming MIT Media Studies Conference Series book. She gave talks and guest lectures at Pratt Institute in New York, the Masters of Filmmaking at the Dutch Film and Television Academy and the Sandberg Institute in Amsterdam. Presently Dutch delegate of CAMIRA. Paula's artwork has been shown at i.e. Netherlands Media Art Institute, Boijmans van Beuningen Museum Rotterdam, Venice Biennale Rietveld Arsenale, Organhaus Art Space Chongqing, São Paulo Art Museum, Beijing Today Art Museum, Calouste Gulbenkian Foundation Lisbon and Paris, DeFKa Campis Assen Contemporary Art Museum and Bradwolff Projects in Amsterdam. (more info)
| José Biscaya
José Miguel Biscaya, born in Lisbon in 1973, is a mixed-media artist, experimental filmmaker and video performer, living and working in Amsterdam. His work has been shown in numerous international group-exhibitions and festivals, including IFFR, EYE-Filmmuseum, EMAF, IMPAKT, Rencontres Internationales Paris/Madrid/Berlin and POP-UP Lisboa. He is currently researching the relation between landscape and the human mind, while working on a new series, a landscape study dealing with perception and the unconscious. José Biscaya is currently working at the SAE Institute as the head of the film department. (more info)
| Amy Robinson
Amy Robinson is the Executive Director of EyeWire, a game to map the brain that began at MIT. EyeWire crowdsources neuroscience, challenging hundreds of thousands of players around the world to solve 3D puzzles, which actually map out neurons. This allows neuroscientists to chart synaptic connections and model circuitry. Robinson has advised The White House OSTP and the US Senate on crowdsourcing and open innovation. Under her leadership, Eyewire’s neuroscience visualizations have appeared at TED and in Times Square NYC. She helped create the world’s first neuroscience virtual reality experience. Robinson curates the NIH 3D Print Exchange Neuroscience collection, which features several 3D printable neurons discovered by Eyewire gamers. Fast Company credits Robinson with “making neuroscience into a playground for the hot tech du jour.” Robinson has written for Vice, the BBC, Nature, and Forbes. She tweets @amyleerobinson. (more info)
| Nicolas Petersen
Nicolas Petersen is chair of the FENS2016 host society committee, Associate Professor at the University of Copenhagen and Adjunct Associate Professor at University of Queensland. His research is focused on understanding the basic principles in motor control and how exercise and nutrition affect motor function. In his laboratory at Copenhagen University he uses 2-photon microscopy to visualise activity in rodent motor cortical cells (neurones and astrocytes) in response to sensory stimulation or intracortical microstimulation. In human subjects he uses transcranial magnetic stimulation and several other measures to investigate motor cortical function during voluntary movement.